The same 2048, on the same 4×4 board with the same solver, but the winning tile is 1024 instead of 2048 — one fewer doubling, so a typical run is over sooner. Every rule carries over unchanged: tiles merge when two equal numbers collide, a new 2 or 4 appears after every move, and the run still ends once the board is full with no matching neighbours left.
Why play to 1024 instead of 2048?
Reaching 1024 takes one fewer merge chain than 2048 — the same board, the same difficulty curve, just a shorter finish line. That makes it a faster way to practice the same corner-control and open-space habits that matter in the full game, or a quicker round when you don't have time for a long one. The board doesn't stop at 1024 either — choose Keep going after winning and the game continues exactly like the classic version, tiles doubling past 1024 for as long as the board allows.
Looking for a longer game instead? Try 8192 mode, or head back to the original 2048 game.